import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.StateBasedGame;
import org.tabletopmachine.twl.BasicTWLGameState;

public class Round extends BasicTWLGameState {
	private static int _roundCounter = 1;

	private final int _roundNumber;

	public Round() {
		_roundNumber = _roundCounter;
		_roundCounter++;
	}

	@Override
	public void init(GameContainer arg0, StateBasedGame arg1)
			throws SlickException {

	}

	@Override
	public void render(GameContainer arg0, StateBasedGame arg1, Graphics arg2)
			throws SlickException {
		//

	}

	@Override
	public void update(GameContainer arg0, StateBasedGame arg1, int arg2)
			throws SlickException {
		//

	}

	@Override
	public int getID() {

		return _roundNumber + 100;
	}

}
